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Below are the links for the required files to compile your first OpenGl program:
Instructions: I. Extension Method: This method indicated that you should distribute the files according to their locations: Extension Location a. *.LIB Compiler\Lib (C:\Program Files\Microsoft Visual Studio\VC98) b. *.H Compiler\Include (Same Directory as above) c. *.DLL Windows\system32 II. Trail Method: Step 1: Basically in the include statment at the beginning of the program, type the full path to the location of the directory eg: #include <D:\University Files
II\Computer Graphics\Trail\glut-3.7\include\GL/glut.h> Step 2: Place the DLL files in the system 32 and if the compiler didn't recognize them, paste them as well in the workspace folder (That is the place where the Files of your actual program are created as well as the debug folder)
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